![]() ![]() In some cases, yuzu would incorrectly (and unintentionally) fetch the gradient derivatives as integers (U32), when they were intended to be reinterpreted bitwise as floats (F32). ![]() ![]() Pesky shaders, why don’t we just make them disappear? Well, if you like your games displaying anything besides a black out, you want them, all of them. However, the problem extended to many other games in unexpected places.Īfter investigating the issue, your writer and byte came to the conclusion that the problem was not the drivers, but a miscompilation in yuzu’s shader compiler for texture gradient operations. Since the release of the 540 branch back in September, users have reported sudden crashes when building specific shaders in games, the most common example being some cutscenes and scenarios in Bayonetta 3. They love to exhibit major behavioural changes while still following the Vulkan specification - or more correctly for this issue, the SPIR-V specification. Happy New Year, yuz-ers! We say goodbye to 2023 with several great changes, ranging from driver fixes to big memory savings, and quite a bit in between! Let’s go. ![]()
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